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The Walt Disney Company Technical Director, Character Shading in Emeryville, California

RESPONSIBILITIES:

  • Develops and implements texture, color, and material properties of characters, garments, and props

  • Develops shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work

  • Projects may also include technical development such as implementing procedurals in the Renderman shading language, writing Renderman DSOs and other graphics functionality, and optimizing existing pipelines and assets

  • May be asked to paint textures in programs like Adobe Photoshop or The Foundry's Mari

  • Work may be expressed as drawings, paintings, photographics and motion picture references and/or actual reference objects or location

  • Works closely with production designers and directors to iterate on the desired look

  • Maintains asset stability for downstream departments

QUALIFICATIONS:

  • Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination

  • Groom experience a plus

  • Color, composition, and render quality will also be evaluated

  • Reel should include both turntables and animated shots; material and layer breakdowns a plus

  • Personal artwork may be included, if relevant

  • Experience using 3D animation software required

  • Graphics programming, including: Renderman, Maya, SideFX Houdini and The Foundry's Nuke, & Katana a plus

  • Experience writing shaders with any major shading language (osl, rsl, glsl, C++) a plus

  • Bachelor's Degree in Computer Science, Animation or Fine Arts recommended, though not required

Job ID: R-01992

Location: Emeryville,California

Job Posting Company:

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