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The Walt Disney Company Sr Rendering Engineer - Mobile in San Francisco, California

Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas Lucas

  • Partner with ILMxLAB production teams, department stakeholders, and developers, designers, and artists to provide feedback and create clear and estimable technical designs.

  • Provide creative, tested, and high-quality technical implementations that meet design and art requirements.

  • Provide deep domain expertise in the area of rendering on mobile platforms.

  • Maintain awareness of how technical implementation affects performance and memory footprint on mobile platforms.

  • Seek to increase design and art departmental efficiency through tooling or workflow enhancements.

  • Contribute to core studio mobile technologies in an architecturally sound way to ensure cohesive development efforts across multiple projects.

  • Plan and manage tasks and schedules effectively.

  • Team with other engineers to form a highly productive team.

  • Passion for the craft of mobile development, particularly mobile VR

  • Excellent 3D math skills (linear algebra, vector math)

  • Strong graphics background with the ability to demonstrate knowledge in the following rendering areas: lighting, shadows, mesh processing, low-level graphics APIs, animation/deformation, particles and FX simulation, shaders

  • Understanding of 3D scene construction, the graphics pipeline, and graphics debugging on mobile platforms

  • Experience writing rendering code within modern game engines

  • Strong knowledge of C/C++ programming, best practices, architectural considerations

  • Communicate well with non-technical partners from other disciplines, such as artists, designers, and producers

  • Strong debugging skills, including graphics debugging and mobile platform debugging tools

  • Understanding parallel programming, resource management, and GPU considerations specific to mobile platforms

  • Deep experience of one or more of industry standard graphics APIs for mobile rendering (Vulkan, OpenGL, Metal)

  • Deep experience of shader languages (HLSL/GLSL/Cg/OSL)

  • Self-motivated person with excellent problem solving skills

  • 5+ years of prior experience of coding in the role of Graphics Engineer for mobile development

  • Experience with art-related tools such as Photoshop, 3DS Max, Maya, ZBrush

  • Experience with Unreal Engine 4 and UE4 mobile development

  • Experience in mobile VR rendering, particularly on the Oculus Quest platform

  • Experience in embedded systems, especially console development

  • Bachelor's Degree in Computer Science, Engineering, or Scientific discipline

  • Advanced degree preferred

The Lucasfilm Advanced Development Group (ADG) is looking for a Senior Rendering/Graphics Engineer with a special focus on mobile rendering technology to join our team in San Francisco!

ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can be seen powering ILMxLAB immersive experiences, as well as in film and other media.

As a part of ADG, you will develop new techniques for real-time rendering on current and future mobile devices, deliver tools and technology that empower storytellers, and work closely with our sister company Industrial Light & Magic to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering on mobile XR platforms.

Required Education :

  • Bachelor's Degree in Computer Science, Engineering, or Scientific discipline

Preferred Education :

  • Passion for the craft of mobile development, particularly mobile VR

  • Excellent 3D math skills (linear algebra, vector math)

  • Strong graphics background with the ability to demonstrate knowledge in the following rendering areas: lighting, shadows, mesh processing, low-level graphics APIs, animation/deformation, particles and FX simulation, shaders

  • Understanding of 3D scene construction, the graphics pipeline, and graphics debugging on mobile platforms

  • Experience writing rendering code within modern game engines

  • Strong knowledge of C/C++ programming, best practices, architectural considerations

  • Communicate well with non-technical partners from other disciplines, such as artists, designers, and producers

  • Strong debugging skills, including graphics debugging and mobile platform debugging tools

  • Understanding parallel programming, resource management, and GPU considerations specific to mobile platforms

  • Deep experience of one or more of industry standard graphics APIs for mobile rendering (Vulkan, OpenGL, Metal)

  • Deep experience of shader languages (HLSL/GLSL/Cg/OSL)

  • Self-motivated person with excellent problem solving skills

Company Overview :

English

Job ID: 738573BR

Location: San Francisco,California

Job Posting Company: Studio Entertainment

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